>Emerald collects the supplies that Joyride sent him out to get.
>Emerald decides to try and give the dog tags he found in the cave to someone who can do something about it.
>Emerald writes to Sensoria, who seems to mistake the letter for an invitation for a date.
>Emerald rolls with it and goes on a date with Sensoria.
>After some conversation the Sensoria offers to teach him some magic, which he accepts.
>The date goes well, and Emerald goes to take Sensoria back to his flat at #304 Coursewalk for some sexin'.
>They find a drunk Joyride and Sensoria ends up leaving.
>Emerald helps her to bed, and slightly angry from the whole thing takes her keys and goes to have some fun.
>Emerald finds a room with a strange contraption in it, as well as some orbs and a letter.
>The letter mentions Sunshine Sea, Joyride's favorite travel companion.
Continued in the next post...