You are a feminine colt on the run from an abusive history. Can you survive in the world with hunters at your back?
Total Quest Duration:4 years, 9 months, 9 daysTotal Word Count:492,770Total Quest Posts:675/2539
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2016-04-13 06:58:27 No. 27073199

Previous Thread:
>Emerald looks for the source of him waking up.
>Emerald goes onto deck and speaks with Joyride for a bit... Before a giant undead squid thing attacks them.
>Emerald brings it to Joyride's attention, and she shields him, as well as teleporting him away from danger.
>Emerald finds Ruby and intends to take her away from the battle.
>On the way they see the some pirates failing to fire the cannons.
>Emerald and Ruby fire the cannons and damage the squid significantly, but Emerald gets knocked off the boat.
>Emerald wakes up on the beach.
>Emerald explores the beach and goes up to the top of a cliff and sees a village.
>Emerald wanders through the forest and eventually finds the village.
>Emerald searches around a bit, drinking some water and checking out the farm.
>Emerald comes across some strange looking corn.

Continued in the next post.

2016-04-13 07:02:54 No. 27073241

Emerald decides to test out the corn, but not eat the whole thing. Emerald takes a few small nibbles off the the black vegetable.

It tastes a lot like the grass he ate before, like cardboard mixed with ashes, though he can detect a small amount of sweetness from the corn.

What does Emerald do?

2016-04-13 07:42:20 No. 27073617



Emerald decides to gather up some of the food anyway. He may have to make due with it for a while. He looks towards the farm house, and spotting an aged, woven basket, picks it up and puts a few of each of the vegetables into it.

Emerald then takes it back to the outpost and puts the vegetables on a table. He wonders if maybe he could try to start a fire and cook them. He read a Colt Scout handbook once, and he thinks he remembers how to make a firestarter. There certainly is enough old wood around here to make a blaze. He'll think about it a bit more though.

Emerald walks over to the lookout and enjoys the view again, and takes a look at the sun to guess how much time he has left. It's getting pretty close to sunset, but the colt would guess he has an hour or two.

What does Emerald do?

2016-04-13 08:30:17 No. 27074036

Emerald walks to the nearby structure that looks to be a church. The steeple is so high that it is as tall as the broken tower in the middle of the town. Surprisingly, it also look quite a bit better taken care of than anything else among the clearing. There are no missing shingles here, and the windows are clean and the shrubery... Relatively tamed.

There is a double door in the front of the building.

What does Emerald do?

2016-04-13 09:42:10 No. 27074658

Emerald walks around the entirety of the building. It looks good all the way around, and near the back he sees a door in the back, as well as what appears to be a trapdoor going into a basement.

Emerald heads back around to the front and peers through the windows. He can't really see anything but pews, but he thinks he sees some sort of odd statue. Unfortunately he can't get a good look at it.

What does Emerald do?

2016-04-13 10:17:47 No. 27074925

>Perception Check
>Rolled 6, Failed

Emerald looks all around him to make sure he isn't being followed, and also looks inside to see if anyone is there. Not spying anything, he listens hard at the door. There don't seem to be any noises either. He opens the door slowly and peers inside. It's rows and rows of pews, and near the back of the room is an altar with candles on it. Some sort of horse skull headed metal thing mounted on a stick sits behind the altar, and there also appear to be two tapestries with some sort of object with an eye under it.

There are exits near the tapestry in the back, as well as a single exit on each side of the room nearest to Emerald.

What does Emerald do?

2016-04-13 10:56:05 No. 27075220

(Last for the night!)

Emerald slowly approaches the altar, checking the pews as he goes. He sees nothing worth taking, but he does notice how clean the place is, at least compared to the other places in this village.

There are clear layers of dust in some places, but in others it looks like someone... Or something has been sitting on them.

Emerald makes it to the altar and examines the statue again. It's quite creepy.

He looks at the symbol on the tapestry again.

>Int Check
>Rolled 1, passed

He can't quite put his hoof on it, but he recognizes the symbol as someone of great infamy from the long past. He thinks it was an invader of some kind.

Emerald looks around the altar, but other than the candles and the tapestry there doesn't seem to be anything here.

What does Emerald do?

2016-04-14 08:03:40 No. 27082488

Emerald takes a look behind the tapestries. There doesn't seem to be any doors behind them, but there are doors NEAR the tapestries. He listens at one of them and doesn't hear anything, and cracking the door slightly open he sees what appears to be a rather well furnished office. All the walls are paneled with nice looking dark brown wood, and there is a rather regal looking brownish rug on the floor. Near the back there is a desk and some bookcases.

Emerald shuts that door for now. He then goes and grabs one of the candles off the altar.

>Will Check
>Rolled 6, Failed

For some reason, Emerald suddenly feels a strange urge to burn down the church. The colt wonders if maybe he should wait and explore the place a bit first though...

What does Emerald do?

2016-04-14 08:53:26 No. 27082956

Emerald pockets the candle, and then goes to the other door by the tapestry. Cracking the door slightly he sees a hallway, but it curves and he can't see where it goes.

Emerald heads back to the office looking area and looks at the books on the shelf.

The writing is pony, but a very old version of it. Most of the books are ledgers, but a few look to be notes about the church-goers. Mostly talleys about indiscretions or blasphemous behavior. Emerald is a little disconcerted about one of the columns labeled "sacrifice donations."

Emerald also finds a large, intricate tome labeled "The Tidings of the Returned". He tries to open the book, but it appears to be locked with some sort of key mechanism. Emerald looks in and on the desk, but finds nothing.

What does Emerald do?

2016-04-14 09:22:40 No. 27083236

Emerald looks for the key harder, but finds nothign other than old quills, ink bottles, and blank parchment.

Emerald takes the book with him however, it might be useful!

The colt then heads to the door that leads through the hallway.

There is a rather comfy looking couch here, as well as a coat rack with a bag, and an empty umbrella holder.

There is a door in front of him, as well as some stairs leading downwards.

What does Emerald do?

2016-04-14 09:56:07 No. 27083531

Emerald looks through the bag. There doesn't seem to be anything inside it but dust.

The colt empties out the bag, and puts his inventory into it. Awesome, something to hold all the stuff he's been gathering!

Emerald then takes a peek out the door. it leads outside. Huh, must have been the back door that he saw when he was searching earlier.

Emerald then takes a glance down the stairs, but he can't see anything. It's too dark.

What does Emerald do?

2016-04-14 10:48:23 No. 27083950
Let's forget all this for a moment.

There is some sort of blob-ish creature in front of you.

You can FEED, PLAY, or IGNORE.

What do you do?

2016-04-14 11:14:51 No. 27084159

You ask the blob what it wants to play with.

The blob doesn't seem to understand your question, so you pick the ball.

The blob bounces the ball on it's head for a while and suddenly...

It's head hardens into a shell like structure!

You can FEED, PLAY, or IGNORE.

What do you do?

2016-04-14 11:52:44 No. 27084419

You decide to play CARDS with blob.

You pick an easy game. Go Fish.

Blob asks, "Do you have any 2's?"

Blob can now speak!


What do you do?

2016-04-15 08:07:29 No. 27091563

Emerald takes out his focus and uses his light spell, making it hover a few inches in front of him. He then heads down the dark staircase.

The staircase goes a few feet down, and then opens into a wide room. There are what appear to be jet black tombstones lining the floor, as well as a large tapestry hanging off one of the walls. Emerald examines it for a second and thinks it's a family tree of some kind, but he doesn't recognize any of the names on it.

In the back of the room is a coffin with the same symbol as the tapestries up above.

What does Emerald do?

2016-04-15 08:50:32 No. 27091924

Emerald looks at the tapestry closer, and examines behind it. There doesn't seem to be anything behind it, and he doesn't garner any other information on it, other than the fact that the family tree goes back quite a long way, perhaps ten generations back.

Emerald then examines the nearest headstone.

-In Memory of Shivercharm the Beguiler-

There doesn't seem to be any dates on the stone. Emerald then examines the ball in front of it, but it doesn't seem to be anything more than a decoration. He looks around the room and counts twelve headstones in all.

Emerald then looks up to the coffin. He almost wants to open it, but he is a bit terrified of what he might find inside. Emerald even jokingly thinks to himself to knock and see if anyone answers.

The colt even gives a nervous giggle to himself.

What does Emerald do?

2016-04-15 09:39:54 No. 27092365

Emerald thinks about how much time he's spent in the church, wandering the halls and examining the office. He guesses the sun hasn't set yet, but it's probably getting close to that time.

Emerald's attention turns back to the coffin. He is curious as to what is inside. Well, maybe just a peak wouldn't hurt...

Emerald takes the side of the coffin and attempts to open it a crack, but the whole door falls to the side with a loud bang.

That, combined with the shock of what is inside causes Emerald to freeze in his tracks.

It's a pony, but an incredibly wrinkly, shriveled one. He is wearing a polished gold and silver helmet of some kind, as well as a deep crimson robe. His legs are crossed on his chest.

Emerald gets the urge to back away slowly, and does so. However he suddenly notices that around the pony's neck is a key.

What does Emerald do?

2016-04-15 10:50:03 No. 27092951

Emerald tries to undue the book lock with the key, but he can't get a good angle on it from the direction he is at now without disturbing the body.

Instead he pulls out his knife of subtlety.

>Dex Check
>Rolled 2, passed

Emerald carefully slices through the knotted cord holding the key. As careful as he is trying to be he can feel and see his hooves shaking.

Every second he spends near the dead body increases the terror he feels, and he finds it hard to not run and scream, but the cord finally loosens and drops the key. Emerald scoops it up and backs away quickly from the corpse.

What does Emerald do now?

2016-04-15 11:26:39 No. 27093260

(Last of the night.)

>Will Check
>Rolled 4, Failed

Emerald frantically tries to get the coffin lid back into place, but after several failed attempts and dropping the coffin lid again with a loud bang he panics and runs up the stairs.

He comes to his senses in the main hall of the church and sits down to collect himself. Emerald takes several deep breathes and then takes out the book and the key. It certainly looks like the key for the book but...

But something doesn't feel right. The bookish colt inside of him wants to read the tome out of sheer curiosity but...

But he has a strange feeling like... Like the book wants to be opened too.

Emerald suddenly feels like he should burn down this whole place again, but this time the suggestion isn't so unwanted.

What does Emerald do?

2016-04-16 07:44:08 No. 27103528

Emerald puts the key and the book back in the sack and slings it around his shoulder. He'll open it later, maybe. He'll see.

Emerald wants to explore a little more, but decides to see how much time he has left.

Emerald walks over to the nearby windows and peers out.

There is still light, but the sun is low over the trees and casting long, black shadows that make the place appear even more eerie.

What does Emerald do?

2016-04-16 08:26:43 No. 27103913

(Looks like that's the end of the thread. We can hang out a bit more until our inevitable demise into deletion.)

Emerald thinks fire might be a good idea, but decides to peeks through the other two doors quickly. One looks to be another office, but an office probably meant for clerks and other multi-purpose office workers.

The other is a staircase. Emerald gets a slight shock when he firsts open the door because he sees what appears to be a skeleton pony coming down the stairs, however upon closer inspection it's a pony's head mounted onto the wall. The skeleton is strange. It has far too much backbone.

What does Emerald do?

2016-04-16 08:51:25 No. 27104129

(Okay, last Coltquest for the thread. Let's do the other stuff now.)

Emerald has a plan. He will grab anything and everything flamable in the building, pile it up and set it a blaze.

But first he wants to see what's up the stairs really fast.

Emerald quickly gallops up the stairs and peeks.

It's a wide, empty room. Probably meant for receptions. in the back is a closet, as well as a table with plates, silverware, and cups on it.

In addition, there is another door here.

What does Emerald do?

2016-04-16 09:24:51 No. 27104468

I would. The only one I've read is the MLP comics, and I stopped doign that because I lost a lot of my comics to a cat peeing on them.


I always fire on full cylinders, if you know what I mean.

Also, here is a future emerald.
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