You are a feminine colt on the run from an abusive history. Can you survive in the world with hunters at your back?
Total Quest Duration:5 years, 5 months, 14 daysTotal Word Count:525,483Total Quest Posts:383/2662
Avg Thread Duration: 8 days, 17 hours, 57 minutesAvg Word Count:4,866Avg Thread Posts:25
Current Thread Duration:5 days, 5 hours, 35 minutesCurrent Word Count:5,899Current Thread Posts:27
Total Threads:108

Thread 26077971 Post 26101716

2016-01-13 08:20:59 No. 26101295
>>26101093

See if there's a nearby beehive. (We need to be sure where every hazard is at in case we need to use the environment to lure the guards.)

2016-01-13 08:25:41 No. 26101368
>>26101093

Map out the entire courtyard. Where the entrance and the exit is at. What are good hiding spots for both day and night. Try to remember the schedule of guards and other staff as they pass through here.

2016-01-13 08:27:47 No. 26101401
>>26099782
The good ones get presents the bad ones get a massive dildo in their tail hole courtesy of Joyride's sick imagination. Whatever she dreams up is what we'll use.

2016-01-13 08:41:07 No. 26101565
>>26101295
I like this idea. but I think we'll need some bigger hazards than just a beehive.

>>26101093
Perhaps we can find something to start a fire with. That would get the guards distracted long enough to escape once we have a exit.

2016-01-13 08:55:49 No. 26101716
>>26101132
>>26101143
>>26101144
>>26101171
>>26101182
>>26101211
>>26101211
>>26101222
>>26101243
>>26101295
>>26101368
>>26101401
>>26101457
>>26101491
>>26101565

Emerald runs around the courtyard, exploring around the trees and through the bushes. He knows this garden well enough now to draw a map out in his head.

There are exits to the north and south. The north one leads into the back rooms like the dining room and the ballroom, as well as most of the guest rooms and bedrooms. The south leads to the exit and the greeting hall. Both doors are always locked, and the only one who ever carries a key is the guards who let them in.

There is a circle path going around the courtyard with a large fountain in the dead center. immediately to the north and south of the fountain are a wildflower garden and rose garden respectively.

Emerald walks along the outer walls, trying to see if he can find a weakness or anything that might let him escape, but they are all pretty solid. He then goes to looking around the trees. None of them are nearly tall enough to hop the wall with, but he does see a beehive in one of them. That might be useful later.

Emerald also munches on a flower, because he knows he shouldn't.

What does Emerald do?
api | contact | donate | 0.041s | 6 queries | 3.86 MiB